My Conquest Review 2

If you have not read my first Conquest review, you should go ahead and read it.

Trion has had a little more time now to take care of the on-going issues and has even managed to fix the spawn camping. While this is great now, the matches are lasting insanely too long for me to enjoy it like I would want. How long are the matches normally lasting? 2 to 4 hours, yes, that long. People are even resorting to asking others to stop capturing points and lose on purpose so that we can earn our Marks of Conquest faster and get in another Conquest match again faster.

You soon then become to realize that Conquest is turning more into PVE and Zerg than it is just PVP and Zerg. Each faction is rolling from extractor to extractor while another faction is behind taking the one you just took or taking them over on the other side. With 12,000 kills to go through, a lot of the matches are barely going past having 3,000 people killed and no where in sight of any of the 3 factions taking over 60% of Stillmoor. They really need to lower the amount of total kills and/or somehow draw more PVP towards one another.

One way that Trion could engage more PVP would be to randomly spawn Collossi throughout the map while also buffing the Collossi’s health some depending on the amount of people in Conquest.

Another way could also be to increase the control rate of some or all of the extractors.

They could also add an area that needs to be controlled after a certain amount of time that would increase rewards or loot of something that all 3 factions could engage against and fight for.

I am sure there is a lot more they could do that I have not mentioned or thought of. I am sure none of these ideas would ever be considered, be it some, similar ideas or all of them. I will do 1 more final review on Conquest in another week or two once Trion seems to get everything tweaked more to their liking and the communities complaining on the forums/feedback.

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