Rogue changes for 2.3 Hotfix #15

The new Rogue changes that have been on the PTS for a while have finally made it to the live shards and they are amazing. Rogues got a great buff across these classes, especially Assassin, Tactician, Marksman and Nightblade.

Assassin

  • Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%.
  • Poison Malice: Cooldown reduced from 2 mins to 1 min.
  • Debilitating Poison: Now also reduces the movement speed of affected enemies by 30%.
  • Heartseeker: Now increases the damage of Assassin attacks by 5-25%, up from 4-20%.
  • Enduring Brew: Now off Global Cool Down and also restores 30 energy. No longer cost energy to use.
  • Cloak and Dagger: Effect now lasts 15s, up from 10s.
  • Exposed Weakness: Increased the attack power contribution to the damage bonus.

Bladedancer

  • T’Scain’s Bladedancer Crystal: The effect from the 4 piece bonus now lasts 24s, up from 21s.
  • Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
  • Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.
  • Blade Tempo: Now increases all damage by 30% instead of only Physical damage.
  • Strike Back: Now triggered when you deflect an attack.
  • Reprisal: Now activated when you deflect an attack.
  • Defensive Pose: Now also increases movement speed by 15%.
  • Dancing Steel: Damage has been increased.
  • Double Coup: Now increases the damage of all Bladedancer Combo Point generating attacks by 85%, up from 75%.

Marksman

  • Collateral Damage: Now increases the damage of single target ranged weapon attacks by 2-6%, up from 1-3%.
  • Bull’s Eye: Now on a 1 min cooldown. Forces the next damaging Rogue ability to Critically Hit.
  • Shoot to Kill: Effect is no longer reduced in PvP.
  • Full Metal Jacket: Now also increases the Critical Hit chance of Rapid Fire Shot by 5-10%.
  • Silver Tip Munitions: Now causes the enemy to take 6% more damage from the Rogue per stack, up from 5%.

Nightblade

  • Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased.
  • Touch of Darkness: Function has been changed. For the next 6s, weapon ability attacks deal additional Death damage, drain 5 Energy or 5 Power or 3% of the enemy’s maximum mana. 1 min cooldown.

Ranger

  • The Dire Wolf now has a Charge ability.
  • Ace Shot: Now takes 8% more damage from the Rogue, up from 6%.
  • Predatory Instincts: Now increases the Rogue and the pet’s attack power and weapon damage by 4%.
  • Ravenous Instincts: Now also increases Critical Hit chance by 5%.
  • Feral Instincts: Now also reduces damage taken by 5%.

Saboteur

  • Now increases the damage contribution from your weapon and attack power contribution to Blast Charge and Spike Charge by 4-20%, up from 2-10%.

Tactician

  • Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
  • Curative Torrent, Curative Beam: Healing has been increased.
  • Restorative Bolt: Healing has been increased. Can now be cast on yourself.
  • Primer: Now lasts 60s, up from 30s.
  • Curative Engine, Restorative Engine, Necrotic Engine, Empyrean Engine: No longer on GCD.
  • Empyrean Ray, Necrotic Ray, Curative Blast: Now removes stacks of Torrent Overload based on Combo Points.
  • Empyrean Engine: Now also increases the damage and healing done by Cores by 20%.
  • Empyrean Engine, Necrotic Engine, Curative Engine, Restorative Engine: Now are toggled abilities.
  • Power Core, Curative Core, Necrotic Core, Fortification Core: No longer restricted to setting at most 1 type of Core at a time.
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