Posted by mistical in Blog, Patch Notes, Rift, Rogue
on Mar 28th, 2013 | 0 comments
I do not mind the Tactician changes. While I loved the way it was, it was not like us Rogues did not know it was over powered and did not need a nerf.
However, the Sentry Battery change I do not get it. For other rogues you come across, I bet you that they never ever use it and are lazy and use Chain Destruction instead and with no rotation using Sentry Battery. It just makes it more of a useless ability that we have limiting it to 5 targets, especially because of the either the mob or your position when using it and having to select the furthest target. I hope one day Ailion will go back and look at this ability, maybe just get rid of it and replace it with another.
MARKSMAN
- Sentry Battery: Now affects a maximum of 5 targets per pulse.
TACTICIAN
- Power Core: Functionality Changed. Now debuffs nearby enemies, increasing the damage they take by 10%. No longer in the same stacking group as Lava Field and Orchestra of the Planes, but now is in the same stacking group as Wild Growth.
- Infernal Beam: Now affects a maximum of 8 targets per pulse.
- Infernal Torrent, Glacial Torrent, Necrotic Torrent: Now affect a maximum of 8 targets per pulse. Initial energy cost increased to 15 from 10. Energy drained per second of channel has been reduced to 1 from 5.
- Curative Torrent: Initial energy cost increased to 15 from 10. Energy drained per second of channel has been reduced to 1 from 5.
- Heat Vent: Now reduces the initial energy cost of Torrents by 1-5, down from 2-10.
Posted by mistical in Patch Notes, Rogue
on Oct 17th, 2012 | 0 comments
Several mechanical changes have been made to the Rogue and combat in general for Storm Legion. Because of these changes, multiple abilities have either been removed and replaced, or adjusted to appropriate values. For all of the souls, their primary functions remain the same. There are some changes to the combat rotations for a few of the Rogues as we attempt to reduce the reliance on macros and improve the overall gameplay experience for specific Souls
- Combo Points now persist on the Rogue and are no longer lost when the target dies.
- Energy regeneration and Energy costs of all abilities have been adjusted to increase the time it takes for the Rogue to be energy starved, and reduce the reliance of cost reduction buffs like Anthem of Fervor to do competitive DPS.
- Energy costs of Finishers are no longer reduced with more Combo Points. Instead, their damage increases exponentially with more Combo Points used.
- Self buffing Finishers like Scourge of Darkness or Meditative Trance no longer require an enemy target to be executed.
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Posted by mistical in Patch Notes, PTS, Rift, Rogue
on Oct 10th, 2012 | 0 comments
Several mechanical changes have been made to the Rogue and combat in general for Storm Legion. Because of these changes, multiple abilities have either been removed and replaced, or adjusted to appropriate values. For all of the souls, their primary functions remain the same. There are some changes to the combat rotations for a few of the Rogues as we attempt to reduce the reliance on macros and improve the overall gameplay experience for specific Souls
- Combo Points now persist on the Rogue and are no longer lost when the target dies.
- Energy regeneration and Energy costs of all abilities have been adjusted to increase the time it takes for the Rogue to be energy starved, and reduce the reliance of cost reduction buffs like Anthem of Fervor to do competitive DPS.
- Energy costs of Finishers are no longer reduced with more Combo Points. Instead, their damage increases exponentially with more Combo Points used.
- Self buffing Finishers like Scourge of Darkness or Meditative Trance no longer require an enemy target to be executed.
(more…)
Posted by mistical in Patch Notes, Rift, Rogue
on Sep 14th, 2012 | 0 comments
1.10 launched with a Rogue Ranger Pet DPS Bug that caused them to do less DPS. Finally Hotfix #2 #3 will have this bug fixed and we can go back to our normal DPS as Ailion posted today. 🙂
We have identified the bug that have caused Ranger pets to do less DPS.
This will be fixed and deployed in the next build.
Posted by mistical in Patch Notes, Rift
on Jul 18th, 2012 | 0 comments
This is quite a large hotfix with most of it focusing around Conquest with a lot of changes to it as well that will change how you play Conquest, yet again. I think this is for the good, too.
You can read the rest of the patch notes by clicking read more.
CONQUEST
- The rewards and structure of Conquest have been modified, with the goal of increasing the fun and rewards from the core gameplay of objectives and map wins. Wholesale PvP slaughter can be fun, but there are other activities available in Conquest!
- When an Extractor is taken by a team, it now grants Shards of Conquest to players in range of the Extractor when control flips.
You can’t just tag an Extractor and leave the area to receive these Shards.
- Shards of Conquest can be combined to create Marks of Conquest.
- The chance of receiving a Mark of Conquest for destroying an Extractor has been slightly increased.
- When an Extractor is taken by a team, it now grants Favor, Prestige, and Experience to characters in the area of the Extractor when control flips.
You can’t just tag an Extractor and leave the area to receive this bonus!
- Teams are now granted bonus Favor, Prestige, and Experience at the same time that Conquest Power is paid out throughout the match. The value is based on the number of Extractors your team holds.
- Bonus Colossi no longer spawn at the time the map begins – these planar menaces now spawn after a match has run for at least 30 minutes. Colossi hit points scale based on the number of participants in the Conquest match.
- The added capture speed bonus for having multiple characters around an Extractor has been decreased slightly.
- The Planar Foci that spawn in the end phase of Conquest have had their hit points increased.
- The Archlich no longer spawns immediately at the start of the bonus phase. It now spawns only after all Planar Foci are defeated.
- Be warned – the Archlich’s hit points increase depending on the population of enemies in the map during the end phase. It may be beneficial to remove opposing players before the Archlich spawns.
- The Archlich has relocated closer to Zareph’s Return.
- The Archlich awards 5 Marks of Conquest on death.
- The number of Marks of Conquest granted for winning a match has been increased.
- The number of Marks of Conquest granted for losses or ties in Conquest has been reduced.
- Marks of Conquest granted from wins/losses/ties now go into the Rift Loot UI.
- The amount of Favor and Prestige granted for killing players in the open fields of Conquest has been reduced; Experience remains unchanged.
- Players that return Empowered Sourcestone to their resource depots at base now receive Shards of Power, which grant small amounts of bonus Favor. Shards of Power can be received for returning up to 70 Empowered Sourcestone at a time.
CONQUEST QUEUING
- Factions that are full now allow you to queue to join them – and if you’re queued for a full faction, you have the option to leave that queue and select a different one.
Once you enter a Conquest match, however, you will be committed to the joined faction and cannot leave the map and join as a different one until the match ends.
- Selecting a faction on the Conquest UI now either immediately gives you a Conquest entry invite or put you in the queue, instead of using a second enter-Conquest selection.
- Group leaders now select a faction – either for queue or immediate joining – for their entire group when joining Conquest.
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Posted by mistical in Patch Notes, Rift
on Jun 27th, 2012 | 0 comments
RIFT 1.9 has been released! You can find entire release notes in this post or over at the RIFT forums.
== FEATURES ==
- RIFT 1.9, packed with new features to go check out!
- For massive 3-way cross-shard PvP, take a look at CONQUEST!
- New MENTORING system allows you to play lower-level content with your friends or solo.
- A brand new set of INSTANT ADVENTURE comes to Freemarch, Silverwood, Gloamwood, and Stonefield.
- Give your character a whole new look with the BARBERSHOP!
- PRIMEVAL FEAST is a new 10-player Sliver featuring Fae Lord Twyl and his plans for Lord Greenscale.
- The Prestige rank cap has increased to 50, and along with it comes all new PvP Armor sets!
- Summer comes to Telara and the Ascended are encouraged to enjoy the outdoors with SUMMERFEST!
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Posted by mistical in Infernal Dawn, Patch Notes, Raids, Rift
on Jun 20th, 2012 | 0 comments
INFERNAL DAWN: MAELFORGE
- Flamebound Devils no longer cast Concussive Blast.
- Flamebound Ifrits no longer cast Burning Flesh.
- Increased the time between Flamebound minion spawns.
- Reduced the health of Flamebound minions.
- Increased the melee damage buff provided by Blade of the Inferno, and increased its duration.
- Blade of the Inferno now increases damage against Flamebound minions as well as against Maelforge.
- Disabled Concussive Splash in the final Maelforge encounter. This was active in testing but disabled before the Maelforge fight went live – so returning it to that inactive state.
- Fixed Devastating Sacrifice not applying the right amount of damage increase.
Source: RIFT 1.8 Hotfix #14 – 8:00am PDT 6/20/12 [NA] – 1:00am GMT/2:00am BST 21/6/12 [EU]