{"id":5,"date":"2012-04-18T13:30:58","date_gmt":"2012-04-18T13:30:58","guid":{"rendered":"http:\/\/mistical.com\/rift\/?p=5"},"modified":"2012-05-15T22:48:06","modified_gmt":"2012-05-16T04:48:06","slug":"rift-1-8-rogue-changes","status":"publish","type":"post","link":"https:\/\/mistical.com\/rift\/2012\/04\/18\/rift-1-8-rogue-changes\/","title":{"rendered":"Rift 1.8 Rogue Changes"},"content":{"rendered":"<p>Here are the final changes for 1.8 for Rogues. I really wish they would have increased our energy regeneration rate though, us Rogues can always hope for 1.9 or before then though.<\/p>\n<p><strong>BLADEDANCER<\/strong><br \/>\n* Deadly Dance: The damage bonus from Deadly Dance now only applies to Combo Point-generating attacks that use melee weapons. No longer applied to Saboteur Charges or ranged weapon Combo Point generators.<br \/>\n* False Blade: Renamed to Meditative Trance. Functionality changed &#8211; now a Finisher that heals the Rogue over 12 seconds.<br \/>\n* Improved False Blade: Renamed to Improved Meditative Trance. Functionality changed &#8211; increases the amount healed from Meditative Trance by 25-50%.<\/p>\n<p><strong>MARKSMAN<\/strong><br \/>\n* Electrified Munitions: Damage now scales with Attack Power.<br \/>\n* Empowered Shot: Energy cost reduced to 40 from 45.<br \/>\n* Eradicate: No longer has a &#8216;travel&#8217; delay between use and hit.<br \/>\n* Strafe: Fixed a bug where Strafe would not deal damage when channeled on a target-of-target.<br \/>\n* Vampiric Munitions: The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%.<\/p>\n<p><strong>NIGHTBLADE<\/strong><br \/>\n* Dusk to Dawn: Fixed a bug where the Nightrage buff would not be applied if the first tick of Dusk to Dawn killed the target.<br \/>\n* Fell Blades: The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%.<\/p>\n<p><strong>RANGER<\/strong><br \/>\n* Improved Escape Artist: Ability Removed &#8211; the functionality has been rolled into the base Escape Artist ability.<br \/>\n* Shadow Fire: Fixed the Shadow Fire buff not applying if the target is killed or immune to damage on hit.<br \/>\n* Splinter Shot: Energy cost reduced to 40 from 45.<br \/>\n* Steady Hand &#8211; New Ability: Increases the effect of Attack Power on ranged weapon abilities by 5%, plus an additional 2% per point spent in Ranger above 26.<br \/>\n* Zardonis&#8217; Ranger Crystal: 2-piece Bonus now also reduces the Energy cost of Shadow Fire by 10.<\/p>\n<p><strong>RIFTSTALKER<\/strong><br \/>\nChanged several abilities to make Riftstalker mitigation more consistent during encounters.<br \/>\n* Improved Guardian Phase: Now also reduces damage taken from Physical attacks by 5% and non-Physical attacks by 7%.<br \/>\n* Rift Guard: Now only absorbs 10% of incoming damage in PvP at its base level.<br \/>\n* Shadow Guard: Now reduces Physical damage taken by 3-15%.<br \/>\n* Zardonis&#8217; Riftstalker Crystal: 2-piece bonus: Functionality changed &#8211; now increases maximum health by 5%.<\/p>\n<p><strong>SABOTEUR<\/strong><br \/>\n* The goal of Saboteur changes in 1.8 is to make the Saboteur a competitive AOE DPS soul, in line with other AOE DPS souls like the Cabalist and Stormcaller, but based more on setup rotations for damage.<br \/>\n* Due to the below changes, character roles with soul points spent in Saboteur have received a free respec for that role.<br \/>\n* All Saboteur Charges can no longer be parried, dodged, blocked, or deflected.<br \/>\n* All Traps, except Land Mines, no longer have a cooldown.<br \/>\n* Shrapnel Charges are now removed when a character resurrects while in PvP.<br \/>\n* Bomb Specialist: Damage increased by 5-25%, up from 3-15%. Now also reduces the Energy cost of Bombs by 1-5.<br \/>\n* Caltrop Charge: Functionality changed &#8211; Now causes the target and surrounding enemies to Bleed for 10 seconds when detonated. Damage increased.<br \/>\n* Carpet Bombing: Reduced cooldown to 1 minute from 2.<br \/>\n* Charge Booster: Functionality changed &#8211; now increases the Attack Power contribution to damage of Charges by 10%. For every point spent in Saboteur above 21, the Attack Power contribution is increased by 3%.<br \/>\n* Chemical Bomb: Duration of the effect increased to 10 seconds, up from 8. Damage adjusted.<br \/>\n* Combat Survival: Ability removed.<br \/>\n* Combat Wounds &#8211; New Ability: Increases the damage of Spike Charge and Caltrop Charge by 15-30%.<br \/>\n* Combined Arms: New ability. Your Fragmentation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies.<br \/>\n* Demolition Specialist &#8211; Functionality Changed: Now only takes a single point. Your Annihilation Bomb detonates all Charges on the primary target. Existing Combo Points on the target trigger Shrapnel Bomb, dealing Physical damage to surrounding enemies.<br \/>\n* Embers Charge: Now deals damage and causes the target and surrounding enemies to take an additional 5% damage from non-physical attacks. Lasts 12 seconds per Charge.<br \/>\n* Fragmentation Bomb: Reduced cooldown to 10 seconds from 15.<br \/>\n* High Explosives: Functionality changed &#8211; your Fragmentation Bomb, Time Bomb, and Annihilation Bomb now cause the target and surrounding enemies to Bleed for 10 seconds. Now stacks up to 3 times.<br \/>\n* Improved Chemical Bomb &#8211; New Ability: Available at 20 points. Increases the damage of Chemical Bomb by 15-30%.<br \/>\n* Improved Entangling Trap: Moved from availability at 20 points to 15 points.<br \/>\n* Improved Spike Charge: Ability removed.<br \/>\n* Increased Explosive Power: Damage increased by 5-25%, up from 3-15%.<br \/>\n* Rapid Setup: Reduced cooldown to 30 seconds from 1 minute.<br \/>\n* Spike Charge: Duration of the effect increased to 10 seconds, up from 9. Damage Over Time interval is now every 2 seconds, down from 3. Damage adjusted.<br \/>\n* Splinter Charge: Now deals damage and applies its debuff to the target and surrounding enemies. Reduces target armor by a fixed amount. Lasts 12 seconds per charge.<br \/>\n* The Trapper: Ability removed.<br \/>\n* Trench Warfare: New ability. Increases the Attack Power contribution to the damage of all Bombs, Traps, and Land Mines by 10%. Also affects Detonate. For every point spent in Saboteur above 26, the Attack Power contribution is increased by 5%.<br \/>\n* Zardonis&#8217; Saboteur Crystal: 2-Piece Bonus: Functionality changed &#8211; now increases the damage of Blast Charge and Spike Charge by 30%.<br \/>\n* Zardonis&#8217; Saboteur Crystal: 4-Piece Bonus: Functionality changed &#8211; now increases the damage of all Saboteur AOE abilities by 15%.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here are the final changes for 1.8 for Rogues. I really wish they would have increased our energy regeneration rate though, us Rogues can always hope for 1.9 or before then though. BLADEDANCER * Deadly Dance: The damage bonus from Deadly Dance now only applies to Combo Point-generating attacks that use melee weapons. No longer [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0},"categories":[7,5,6],"tags":[13,12,11,10,8,9],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v18.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mistical.com\/rift\/2012\/04\/18\/rift-1-8-rogue-changes\/\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"mistical\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" 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