Bow Travel Time to Disappear in the Future

Today the user Violacea posted the following in reply to Haipaa on the Rift Forums:

This, please tell me there is, haven’t seen one so far so I don’t think there is one 🙂

Josh, Please for the love of god, add a Gun Relic to Maelforge, a Bow is terrible in so many ways, playing as Saboteur is one thing.

One day they will kill the disparity between guns/bows and make them equal mechanically, and probably even equal for bonus purposes. It is just too hairy and awkward a thing to maintain and people hate it. One day…

Which was then responded to shortly after by Josh York, Systems Designer (Itemization) Developer at Rift with the following:

This is on our to-fix list.

This is great news! I have long been annoyed by the travel time on bows and have just started using one again after replacing the guns I have had since around February with the Tarnished Bow of Carved Bones/Avarice Relic from Infernal Dawn.

Rift Update Fixes Ranger Pets and Saboteur Bugs

Today’s update fixes the Ranger Pets and Saboteur Bugs I had previously mentioned.

RANGER
* Blood Raptor: Rend can now be stacked up to 3 times per Blood Raptor attacking the target.

SABOTEUR
* Time Bomb: Fixed a bug so that only 1 Time Bomb per player can be attached to a target.
* Improved Entangling Trap: Now only requires 15 points spent in Saboteur to acquire instead of 20.