Posted by mistical in PVE, PVP, Rift
on Oct 17th, 2012 | 0 comments
PVE Specs
51 Marksman / 10 Assassin / 5 Nightblade (Ranged, Higher DPS than 15 Ranger)
51 Marksman / 15 Ranger (Ranged)
51 Bladedancer / 10 Assassin / 5 Nightblade (Melee)
51 Nightblade / 10 Marksman / 5 Assassin (Melee)
PVP Specs
51 Assassin / 15 Nightblade / 0 Saboteur (Melee)
44 Marksman / 20 Bladedancer / 2 Nightblade (Ranged)
More coming soon?
Posted by mistical in Patch Notes, Rogue
on Oct 17th, 2012 | 0 comments
Several mechanical changes have been made to the Rogue and combat in general for Storm Legion. Because of these changes, multiple abilities have either been removed and replaced, or adjusted to appropriate values. For all of the souls, their primary functions remain the same. There are some changes to the combat rotations for a few of the Rogues as we attempt to reduce the reliance on macros and improve the overall gameplay experience for specific Souls
- Combo Points now persist on the Rogue and are no longer lost when the target dies.
- Energy regeneration and Energy costs of all abilities have been adjusted to increase the time it takes for the Rogue to be energy starved, and reduce the reliance of cost reduction buffs like Anthem of Fervor to do competitive DPS.
- Energy costs of Finishers are no longer reduced with more Combo Points. Instead, their damage increases exponentially with more Combo Points used.
- Self buffing Finishers like Scourge of Darkness or Meditative Trance no longer require an enemy target to be executed.
Posted by mistical in Patch Notes, PTS, Rift, Rogue
on Oct 10th, 2012 | 0 comments
Several mechanical changes have been made to the Rogue and combat in general for Storm Legion. Because of these changes, multiple abilities have either been removed and replaced, or adjusted to appropriate values. For all of the souls, their primary functions remain the same. There are some changes to the combat rotations for a few of the Rogues as we attempt to reduce the reliance on macros and improve the overall gameplay experience for specific Souls
- Combo Points now persist on the Rogue and are no longer lost when the target dies.
- Energy regeneration and Energy costs of all abilities have been adjusted to increase the time it takes for the Rogue to be energy starved, and reduce the reliance of cost reduction buffs like Anthem of Fervor to do competitive DPS.
- Energy costs of Finishers are no longer reduced with more Combo Points. Instead, their damage increases exponentially with more Combo Points used.
- Self buffing Finishers like Scourge of Darkness or Meditative Trance no longer require an enemy target to be executed.