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More Rogue Changes on PTS

Ailion posted more of the following changes that should be on the PTS already by now.

Tactician

  • Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
  • Curative Torrent, Curative Beam: Healing has been increased.
  • Restorative Bolt: Healing has been increased. Can now be cast on yourself.
  • Torrent Primer: Now lasts 60s, up from 30s.
  • Curative Engine, Restorative Engine, Necrotic Engine, Empyrean Engine: No longer on GCD. Now are toggled abilities.
  • Empyrean Ray, Necrotic Ray, Curative Blast: Now removes stacks of Torrent Overload based on Combo Points.
  • Empyrean Engine: Now also increases the damage and healing done by Cores by 20%.
  • Power Core, Curative Core, Necrotic Core, Fortification Core: No longer restricted to setting at most 1 type of Core at a time.

Assassin

  • Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%.
  • Poison Malice: Cooldown reduced from 2 mins to 1 min.
  • Debilitating Poison: Now also reduces the movement speed of affected enemies by 30%.
  • Heartseeker: Now increases the damage of Assassin attacks by 5-25%, up from 4-20%.

Nightblade

  • Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased.
  • Touch of Darkness: Function has been changed. For the next 6s, weapon ability attacks deal additional Death damage, drain 5 Energy or 5 Power or 3% of the enemy’s maximum mana. 1 min cooldown.

Bladedancer

  • Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
  • Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.
  • Blade Tempo: Now increases all damage by 30% instead of only Physical damage.
  • Strike Back: Now triggered when you deflect an attack.
  • Reprisal: Now activated when you deflect an attack.
  • Defensive Pose: Now also increases movement speed by 15%.
  • T’Scain’s Bladedancer Crystal: The effect from the 4 piece bonus now lasts 24s, up from 21s.

Ranger

  • The Dire Wolf now has a Charge ability.
  • Ace Shot: Now takes 8% more damage from the Rogue, up from 6%.

Saboteur

  • Charge Booster: Now increases the damage contribution from your weapon and attack power contribution to Blast Charge and Spike Charge by 4-20%, up from 2-10%.

Marksman

  • Collateral Damage: Now increases the damage of single target ranged weapon attacks by 2-6%, up from 1-3%.
  • Bull’s Eye: Now on a 1 min cooldown. Forces the next damaging Rogue ability to Critically Hit.
  • Shoot to Kill: Effect is no longer reduced in PvP.

Rogue changes coming to the PTS

Ailion posted the following changes that will be on the PTS soon for Rogues.

I easily welcome the Assassin (especially!) and Nightblade changes. Bladedancer will be nice even though I personally do not touch it almost ever. Sad to see the decreased damage though in Tactician but we will have to see how it plays out and how much it ends up being in the end.

Tactician

  • Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
  • Curative Torrent, Curative Beam: Healing has been increased.
  • Restorative Bolt: Healing has been increased. Can now be cast on yourself.

Assassin

Nightblade

Bladedancer

  • Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
  • Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.

New Builds Posted

I posted 4 new builds for those interested in trying something different in PVP or about time learned to Bard just as long as it took me to not be lazy and write the guide.

PVP

Support

PVE

RIFT 2.1 Hotfix #7 Rogue Fixes – 2/6/13

ASSASSIN

  • Poison Mastery: Now increases weapon damage and attack power of the Rogue’s poison-coated weapons, and increases the chance to apply poison by 6-30% (up from 5-25%).
  • Expose Weakness: Now increases Physical damage taken from the Rogue by up to the specified damage. No longer has a limit on the number of times this can occur. The increased Physical damage taken from the Rogue now scales even more with Attack Power.
  • Serrated Blades and all weapon poisons can now critically hit.
  • Physical Trauma: Increases the damage of your damage over time attacks by 10-20%, up from 5-10%.
  • Puncture: The damage bonus from Physical Trauma now applies to the damage over time effect of Puncture.

BLADEDANCER

  • Contra Tempo: Increases the weapon damage and attack power contribution to the Rogue’s offhand attacks by 7-35%, up from 5-25%.
  • Twin Strike, Compound Attack: AoE radius increased to 7 meters, up from 5.

MARKSMAN

NIGHTBLADE

  • Ignited Weapons and all weapon enchantments can now critically hit.
  • Ignited Weapons: Now causes the target to burn for 100-200% of your weapon damage over 4 seconds, up from 50-100%. Fixed a bug where damage was not being properly computed.
  • Ebon Blades: Increases damage taken from the Rogue by 5% per stack, up from 3%.
  • Weapon Flare, Fiery Chains: AoE radius increased to 7 meters, up from 5.
  • Enkindle: Now increases the damage of Fiery Spike by 15-30%, up from 10-20%.
  • Smoldering Blades: Fixed a bug where consuming 5 stacks of the Smoldering Blades effect was triggering the damage effect from the Warlock’s Neddra’s Torture.

RANGER

  • Twin Shot: Damage increased.
  • Concussive Blast: Now affects up to 5 targets, up from 3.
  • Ace Shot: The debuff now causes the player’s pet to deal 40% more damage to the target, up from 25%.

1.11 Rogue DPS Specs

PVE Specs

51 Marksman / 10 Assassin / 5 Nightblade (Ranged, Higher DPS than 15 Ranger)
51 Marksman / 15 Ranger (Ranged)
51 Bladedancer / 10 Assassin / 5 Nightblade (Melee)
51 Nightblade / 10 Marksman / 5 Assassin (Melee)

PVP Specs

51 Assassin / 15 Nightblade / 0 Saboteur (Melee)
44 Marksman / 20 Bladedancer / 2 Nightblade (Ranged)
More coming soon?

ID gear will be obsolete at Level 60

Daglar posted probably the most upsetting news today, and problem of all time and that is the following:

The information that you were given is incorrect. You will not desire to wear your ID gear at level 60 – nor is it the entry level gear for raiding in Storm Legion.

~Daglar

This upset me and others from my guild, we were hoping to see some type of scaling gear that we heard rumors about. Either way though, I am in between the whole decision, one part of my definitely does not want to grind all my gear again to new relics or if they end up doing transcendent gear. The other part of me understands and will just deal with it the same as going from HK to ID gear.

At least I will be able to get more use out of my shard first Avarice and other ones for a few months still.

Conqueror: Infernal Dawn Completed

Tonight my guild including myself became the World 6th to get Conqueror: Infernal Dawn Achievement.

This is a huge accomplishment for us and one we have been working on for more than a few weeks now. We would have actually had it earlier (World 5th) had we not run into a few issues with our raid as well as blowing the Goldfinger Achievement another week. But oh well, we have it now! This was all before nerfs, the huge nerf to Laethys only made it easier for us to get Goldfinger however we would for sure have got it the old way.

This also brought my achievement score to a total of 10,800 with a few more that I have been very, very slowly working on or really lazy with. I have been leveling up my Warrior to Rank 50 in PVP and previously was working on the trinket then of course more time raiding with our Exposure Weekend Raid Group.

Exposure defeats Laethys, World 11th and Faeblight Shard First

My guild, Exposure on Faeblight and I downed Laethys tonight for World 11th and Faeblight Shard First. After many hours and much recruiting because of various reasons and other raid issues, it has been killed! We are now 7/8, having killed the loot pinata Maelforge Egg’s as well just shortly after killing Laethys.