I was literally just talking about Leaping Plunge again with someone 2 days ago, and how it would be perfect if it had a root with it too rather than just traveling to the location where your target was when you used it and they will likely be gone from afterwards once you reach it.
The Rapid Fire Shot energy reduction should definitely help out with any energy issues a rogue has using 61 Marksman without Living Energy or Fervor. However, with the changes to Deadeye Shot live now, which should be almost 10% damage increased for it, might not matter too much as far as energy issues are concerned. It still remains that something needs to get done on how we can get an Empowered Shot to be instant cast right away after a Deadeye Shot, as is being discussed and hopefully Ailion figures something out if he bothers to at all, rather than wasting a cooldown/combo point of Swift Shot.
Assassin
Marksman
I do not mind the Tactician changes. While I loved the way it was, it was not like us Rogues did not know it was over powered and did not need a nerf.
However, the Sentry Battery change I do not get it. For other rogues you come across, I bet you that they never ever use it and are lazy and use Chain Destruction instead and with no rotation using Sentry Battery. It just makes it more of a useless ability that we have limiting it to 5 targets, especially because of the either the mob or your position when using it and having to select the furthest target. I hope one day Ailion will go back and look at this ability, maybe just get rid of it and replace it with another.
MARKSMAN
TACTICIAN
ASSASSIN
BLADEDANCER
MARKSMAN
NIGHTBLADE
RANGER