Rogue changes coming to the PTS

Ailion posted the following changes that will be on the PTS soon for Rogues.

I easily welcome the Assassin (especially!) and Nightblade changes. Bladedancer will be nice even though I personally do not touch it almost ever. Sad to see the decreased damage though in Tactician but we will have to see how it plays out and how much it ends up being in the end.

Tactician

  • Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
  • Curative Torrent, Curative Beam: Healing has been increased.
  • Restorative Bolt: Healing has been increased. Can now be cast on yourself.

Assassin

  • Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%.
  • Poison Malice: Cooldown reduced from 2 mins to 1 min.

Nightblade

  • Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased.

Bladedancer

  • Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
  • Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.

Bladedancer and Ranger changes up on the PTS

Ailion posted the following changes that are up on the PTS right now for Bladedancer and Ranger.

  • Bladedancer: Dauntless Strike: No longer increases the Critical Hit chance of group members. It now applies a debuff to the target, increasing the target’s chance to be critically hit by 5%.
  • Bladedancer: Blade Hustle: An additional effect has been added. You now gain Blade Hustle every 3s, increasing the damage of your next Quick Strike or Precision Strike 3-9%. Stacks up to 10 times.
  • Bladedancer: Disengage: Can now be used anytime. Now on GCD.
  • Bladedancer: Dancing Steel, Hundred Blades: Now on a 30s cooldown, down from 60s.
  • Ranger: New ability added to the Blood Raptor. The Blood Raptor can now charge at the enemy, dealing physical damage.
  • Ranger: Escape Artist: Cooldown has been reduced to 1 min, down from 2 min.
  • Ranger: Fleeting Instinct: Effect can now be applied both in and out of combat.

Ailion also stated

Rift 1.11 In-Progress Set – Rogue

Several mechanical changes have been made to the Rogue and combat in general for Storm Legion. Because of these changes, multiple abilities have either been removed and replaced, or adjusted to appropriate values. For all of the souls, their primary functions remain the same. There are some changes to the combat rotations for a few of the Rogues as we attempt to reduce the reliance on macros and improve the overall gameplay experience for specific Souls

  • Combo Points now persist on the Rogue and are no longer lost when the target dies.
  • Energy regeneration and Energy costs of all abilities have been adjusted to increase the time it takes for the Rogue to be energy starved, and reduce the reliance of cost reduction buffs like Anthem of Fervor to do competitive DPS.
  • Energy costs of Finishers are no longer reduced with more Combo Points. Instead, their damage increases exponentially with more Combo Points used.
  • Self buffing Finishers like Scourge of Darkness or Meditative Trance no longer require an enemy target to be executed.

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Rift 1.9 Rogue fixes as of In-Progress Set #3

Here are the upcoming 1.9 Rogue fixes as of In-Progress Set #3 and previous sets.

I am sure we will see a few more fixes to Rogues when 1.9 and not just what has been mentioned below and the bug where you are immune to Wild Growth while strafing that has yet to be added.

I do wonder if Rogues will see an Energy update in 1.9 too? We could only hope.

BLADEDANCER
* Fixed a tooltip bug for Keen Strike and Quick Strike.

ASSASSIN
* Baneful Touch: Fixed a tooltip bug where tooltip indicated that this increased poison damage, when it shouldn’t.

BARD
* Virtuoso: Fixed a tooltip bug where the tooltip did not indicate that the effect only works on Codas and not all Finishers.

RANGER
* Predatory Soulstone: The Attack Power buff from Predatory Soulstone should now be triggered when Shadow Fire is cast and not when Shadow Fire deals damage to the target.
* Diffuse: Fixed a bug where Diffuse was causing damage abilities with buffs (like Shadow Fire and Annihilate) to be redirected to your pet.

RIFTSTALKER
* Rift Disturbance: Fixed a tooltip bug where the tooltip indicated the ability would grant a Combo Point when it doesn’t.
* Rift Barrier: Will no longer reflect damage after the absorption from Rift Guard has been consumed.
* Rift Barrier: Now generates threat from non-reflectable attacks received while Rift Guard is active.