Posted by mistical in Blog, PTS, PVE, PVP, Rift, Rogue
on Jul 24th, 2013 | 0 comments
Ailion posted the following changes that will be on the PTS soon for Rogues.
I easily welcome the Assassin (especially!) and Nightblade changes. Bladedancer will be nice even though I personally do not touch it almost ever. Sad to see the decreased damage though in Tactician but we will have to see how it plays out and how much it ends up being in the end.
Tactician
- Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
- Curative Torrent, Curative Beam: Healing has been increased.
- Restorative Bolt: Healing has been increased. Can now be cast on yourself.
Assassin
- Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%.
- Poison Malice: Cooldown reduced from 2 mins to 1 min.
Nightblade
- Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased.
Bladedancer
- Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
- Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.
Posted by mistical in Blog, Rift, Rogue
on May 1st, 2013 | 0 comments
I was literally just talking about Leaping Plunge again with someone 2 days ago, and how it would be perfect if it had a root with it too rather than just traveling to the location where your target was when you used it and they will likely be gone from afterwards once you reach it.
The Rapid Fire Shot energy reduction should definitely help out with any energy issues a rogue has using 61 Marksman without Living Energy or Fervor. However, with the changes to Deadeye Shot live now, which should be almost 10% damage increased for it, might not matter too much as far as energy issues are concerned. It still remains that something needs to get done on how we can get an Empowered Shot to be instant cast right away after a Deadeye Shot, as is being discussed and hopefully Ailion figures something out if he bothers to at all, rather than wasting a cooldown/combo point of Swift Shot.
Assassin
- Assassin: Leaping Plunge: Now roots the enemy target for 2s.
Marksman
- Rapid Fire Shot: Now costs 16 Energy, down from 24 Energy.
- Decoy: Now no longer on global cooldown.
- Electrified Munitions, Static Shock Munitions: No longer trigger damage and healing effects like Dark Armor, Warlock Armor and Curative Engine; similar to Assassin Poisons and Nightblade Weapon Enchantments.
- Deadeye Shot: Damage has been increased.
Posted by mistical in Blog, PVE, PVP, Rift, Rogue
on Apr 13th, 2013 | 0 comments
I posted 4 new builds for those interested in trying something different in PVP or about time learned to Bard just as long as it took me to not be lazy and write the guide.
PVP
Support
PVE
Posted by mistical in Blog, PTS, Rift, Rogue
on Apr 2nd, 2013 | 0 comments
Ailion posted the following changes that are up on the PTS right now for Bladedancer and Ranger.
- Bladedancer: Dauntless Strike: No longer increases the Critical Hit chance of group members. It now applies a debuff to the target, increasing the target’s chance to be critically hit by 5%.
- Bladedancer: Blade Hustle: An additional effect has been added. You now gain Blade Hustle every 3s, increasing the damage of your next Quick Strike or Precision Strike 3-9%. Stacks up to 10 times.
- Bladedancer: Disengage: Can now be used anytime. Now on GCD.
- Bladedancer: Dancing Steel, Hundred Blades: Now on a 30s cooldown, down from 60s.
- Ranger: New ability added to the Blood Raptor. The Blood Raptor can now charge at the enemy, dealing physical damage.
- Ranger: Escape Artist: Cooldown has been reduced to 1 min, down from 2 min.
- Ranger: Fleeting Instinct: Effect can now be applied both in and out of combat.
Ailion also stated
Posted by mistical in Blog, Patch Notes, Rift, Rogue
on Mar 28th, 2013 | 0 comments
I do not mind the Tactician changes. While I loved the way it was, it was not like us Rogues did not know it was over powered and did not need a nerf.
However, the Sentry Battery change I do not get it. For other rogues you come across, I bet you that they never ever use it and are lazy and use Chain Destruction instead and with no rotation using Sentry Battery. It just makes it more of a useless ability that we have limiting it to 5 targets, especially because of the either the mob or your position when using it and having to select the furthest target. I hope one day Ailion will go back and look at this ability, maybe just get rid of it and replace it with another.
MARKSMAN
- Sentry Battery: Now affects a maximum of 5 targets per pulse.
TACTICIAN
- Power Core: Functionality Changed. Now debuffs nearby enemies, increasing the damage they take by 10%. No longer in the same stacking group as Lava Field and Orchestra of the Planes, but now is in the same stacking group as Wild Growth.
- Infernal Beam: Now affects a maximum of 8 targets per pulse.
- Infernal Torrent, Glacial Torrent, Necrotic Torrent: Now affect a maximum of 8 targets per pulse. Initial energy cost increased to 15 from 10. Energy drained per second of channel has been reduced to 1 from 5.
- Curative Torrent: Initial energy cost increased to 15 from 10. Energy drained per second of channel has been reduced to 1 from 5.
- Heat Vent: Now reduces the initial energy cost of Torrents by 1-5, down from 2-10.
Posted by mistical in PVE, PVP, Rift
on Oct 17th, 2012 | 0 comments
PVE Specs
51 Marksman / 10 Assassin / 5 Nightblade (Ranged, Higher DPS than 15 Ranger)
51 Marksman / 15 Ranger (Ranged)
51 Bladedancer / 10 Assassin / 5 Nightblade (Melee)
51 Nightblade / 10 Marksman / 5 Assassin (Melee)
PVP Specs
51 Assassin / 15 Nightblade / 0 Saboteur (Melee)
44 Marksman / 20 Bladedancer / 2 Nightblade (Ranged)
More coming soon?
Posted by mistical in Patch Notes, Rogue
on Oct 17th, 2012 | 0 comments
Several mechanical changes have been made to the Rogue and combat in general for Storm Legion. Because of these changes, multiple abilities have either been removed and replaced, or adjusted to appropriate values. For all of the souls, their primary functions remain the same. There are some changes to the combat rotations for a few of the Rogues as we attempt to reduce the reliance on macros and improve the overall gameplay experience for specific Souls
- Combo Points now persist on the Rogue and are no longer lost when the target dies.
- Energy regeneration and Energy costs of all abilities have been adjusted to increase the time it takes for the Rogue to be energy starved, and reduce the reliance of cost reduction buffs like Anthem of Fervor to do competitive DPS.
- Energy costs of Finishers are no longer reduced with more Combo Points. Instead, their damage increases exponentially with more Combo Points used.
- Self buffing Finishers like Scourge of Darkness or Meditative Trance no longer require an enemy target to be executed.