44 Marksman / 22 Riftstalker

Link to this build: 44 Marksman / 22 Riftstalker

You can change the 0 point Saboteur to either 0 point Bladedancer or 0 point Riftstalker.

Here are the differences among them:

  • Saboteur
    1. Adhesive Bomb – Snares all enemies in the target area for 8 seconds.
  • Bladedancer
    1. Side Steps – Increases Dodge by 15% for 15 seconds (purgable by players)
  • Riftstalker
    1. Shadow Shift – Teleport 15 meters forward

The best part of having a 0 point soul is that you can switch to another one when you are out of combat. Adhesive Bomb’s will work great Whitefall Steppes Escalation, The Battle for Port Scion, The Black Garden and Library of the Runemasters. Side Steps would work great in any Warfront aside from it being purgeable. Shadow Shift is another great escape for a Marksman to have while already having a lot of abilities to escape with.


#show Empowered Shot
cast Empowered Shot
cast Swift Shot

You will want to make sure you also use Barbed Shot and apply to the player(s) you are on. This cannot be macro’d since it is an instant cooldown and Swift Shot is better to have macro’d for increase run speed as long as you do not use a finisher or it reapplies.

Also remember that Empowered Shot is a cast time, so you might find yourself constantly only hitting Swift Shot, Barbed Shot and Strafe a lot.


#show Rapid Fire Shot
cast Rapid Fire Shot
cast Deadeye Shot
cast Hasted Shot

Remember Deadeye Shot is a cast time, use this only when safe to stand still and likely from a far distance as well to get the Master Archer buff for 5% increase damaged for a total of 29% increased damaged because of spending more than 20 points into Marksman.


Strafe – This is a great hard hitting cooldown that you almost always want to use unless the enemy is near death. This also grants you immunity to Stuns, Roots and Snares.
Bulls Eye – This grants the next ability you use to be a critical hit, great for using with Rapid Fire Shot, Deadeye Shot or Hasted Shot in that order.
Quick Reload – This resets the marksman cooldowns for Strafe, Bulls Eye and Rapid Fire Shot. Try not to use this if one or more of these abilities are about to come off cooldown.
On The Double – This increases movement speed by 70% for 5 seconds, great for when you need to get away fast if a Warrior or whomever is on you.
Retreat – This ability leaps you backwards as another way to get away from anyone.


#show Shadow Blitz
cast Shadow Blitz
cast Shadow Assault
cast Shadow Stalk


#show Deaden
cast Deaden
cast Planar Disruption

Having 2 interrupts is great when you need to interrupt a Mage’s Cinder Burst, Warrior’s Cornered Beast, any Cleric cast heal and so forth.


#show Lightning Fury
cast Lightning Fury
cast Fan Out

You may or may not want to add Crossfire to this macro, either way I would recommend using it since it will knockback anyone close to you.


Vampiric Munitions
Electrified Munitions
Stalker Phase OR Guardian Phase (situational)
Planebound Resilience
Planar Reversal (situational)