Rogue changes for 2.3 Hotfix #15

The new Rogue changes that have been on the PTS for a while have finally made it to the live shards and they are amazing. Rogues got a great buff across these classes, especially Assassin, Tactician, Marksman and Nightblade.

Assassin

  • Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%.
  • Poison Malice: Cooldown reduced from 2 mins to 1 min.
  • Debilitating Poison: Now also reduces the movement speed of affected enemies by 30%.
  • Heartseeker: Now increases the damage of Assassin attacks by 5-25%, up from 4-20%.
  • Enduring Brew: Now off Global Cool Down and also restores 30 energy. No longer cost energy to use.
  • Cloak and Dagger: Effect now lasts 15s, up from 10s.
  • Exposed Weakness: Increased the attack power contribution to the damage bonus.

Bladedancer

  • T’Scain’s Bladedancer Crystal: The effect from the 4 piece bonus now lasts 24s, up from 21s.
  • Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
  • Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.
  • Blade Tempo: Now increases all damage by 30% instead of only Physical damage.
  • Strike Back: Now triggered when you deflect an attack.
  • Reprisal: Now activated when you deflect an attack.
  • Defensive Pose: Now also increases movement speed by 15%.
  • Dancing Steel: Damage has been increased.
  • Double Coup: Now increases the damage of all Bladedancer Combo Point generating attacks by 85%, up from 75%.

Marksman

  • Collateral Damage: Now increases the damage of single target ranged weapon attacks by 2-6%, up from 1-3%.
  • Bull’s Eye: Now on a 1 min cooldown. Forces the next damaging Rogue ability to Critically Hit.
  • Shoot to Kill: Effect is no longer reduced in PvP.
  • Full Metal Jacket: Now also increases the Critical Hit chance of Rapid Fire Shot by 5-10%.
  • Silver Tip Munitions: Now causes the enemy to take 6% more damage from the Rogue per stack, up from 5%.

Nightblade

  • Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased.
  • Touch of Darkness: Function has been changed. For the next 6s, weapon ability attacks deal additional Death damage, drain 5 Energy or 5 Power or 3% of the enemy’s maximum mana. 1 min cooldown.

Ranger

  • The Dire Wolf now has a Charge ability.
  • Ace Shot: Now takes 8% more damage from the Rogue, up from 6%.
  • Predatory Instincts: Now increases the Rogue and the pet’s attack power and weapon damage by 4%.
  • Ravenous Instincts: Now also increases Critical Hit chance by 5%.
  • Feral Instincts: Now also reduces damage taken by 5%.

Saboteur

  • Now increases the damage contribution from your weapon and attack power contribution to Blast Charge and Spike Charge by 4-20%, up from 2-10%.

Tactician

  • Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
  • Curative Torrent, Curative Beam: Healing has been increased.
  • Restorative Bolt: Healing has been increased. Can now be cast on yourself.
  • Primer: Now lasts 60s, up from 30s.
  • Curative Engine, Restorative Engine, Necrotic Engine, Empyrean Engine: No longer on GCD.
  • Empyrean Ray, Necrotic Ray, Curative Blast: Now removes stacks of Torrent Overload based on Combo Points.
  • Empyrean Engine: Now also increases the damage and healing done by Cores by 20%.
  • Empyrean Engine, Necrotic Engine, Curative Engine, Restorative Engine: Now are toggled abilities.
  • Power Core, Curative Core, Necrotic Core, Fortification Core: No longer restricted to setting at most 1 type of Core at a time.

More Rogue Changes on PTS

Ailion posted more of the following changes that should be on the PTS already by now.

Tactician

  • Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
  • Curative Torrent, Curative Beam: Healing has been increased.
  • Restorative Bolt: Healing has been increased. Can now be cast on yourself.
  • Torrent Primer: Now lasts 60s, up from 30s.
  • Curative Engine, Restorative Engine, Necrotic Engine, Empyrean Engine: No longer on GCD. Now are toggled abilities.
  • Empyrean Ray, Necrotic Ray, Curative Blast: Now removes stacks of Torrent Overload based on Combo Points.
  • Empyrean Engine: Now also increases the damage and healing done by Cores by 20%.
  • Power Core, Curative Core, Necrotic Core, Fortification Core: No longer restricted to setting at most 1 type of Core at a time.

Assassin

  • Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%.
  • Poison Malice: Cooldown reduced from 2 mins to 1 min.
  • Debilitating Poison: Now also reduces the movement speed of affected enemies by 30%.
  • Heartseeker: Now increases the damage of Assassin attacks by 5-25%, up from 4-20%.

Nightblade

  • Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased.
  • Touch of Darkness: Function has been changed. For the next 6s, weapon ability attacks deal additional Death damage, drain 5 Energy or 5 Power or 3% of the enemy’s maximum mana. 1 min cooldown.

Bladedancer

  • Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
  • Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.
  • Blade Tempo: Now increases all damage by 30% instead of only Physical damage.
  • Strike Back: Now triggered when you deflect an attack.
  • Reprisal: Now activated when you deflect an attack.
  • Defensive Pose: Now also increases movement speed by 15%.
  • T’Scain’s Bladedancer Crystal: The effect from the 4 piece bonus now lasts 24s, up from 21s.

Ranger

  • The Dire Wolf now has a Charge ability.
  • Ace Shot: Now takes 8% more damage from the Rogue, up from 6%.

Saboteur

  • Charge Booster: Now increases the damage contribution from your weapon and attack power contribution to Blast Charge and Spike Charge by 4-20%, up from 2-10%.

Marksman

  • Collateral Damage: Now increases the damage of single target ranged weapon attacks by 2-6%, up from 1-3%.
  • Bull’s Eye: Now on a 1 min cooldown. Forces the next damaging Rogue ability to Critically Hit.
  • Shoot to Kill: Effect is no longer reduced in PvP.

Rogue changes coming to the PTS

Ailion posted the following changes that will be on the PTS soon for Rogues.

I easily welcome the Assassin (especially!) and Nightblade changes. Bladedancer will be nice even though I personally do not touch it almost ever. Sad to see the decreased damage though in Tactician but we will have to see how it plays out and how much it ends up being in the end.

Tactician

  • Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
  • Curative Torrent, Curative Beam: Healing has been increased.
  • Restorative Bolt: Healing has been increased. Can now be cast on yourself.

Assassin

  • Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%.
  • Poison Malice: Cooldown reduced from 2 mins to 1 min.

Nightblade

  • Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased.

Bladedancer

  • Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
  • Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.

Nightblade and Bladedancer changes up on PTS

Ailion posted tonight that these changes for Nightblade and Bladedancer are up on the PTS.

Bladedancer: Blade Hustle: Now increases the damage of your next Quick Strike or Precision Strike by 5-15% per stack, up from 3-9% per stack. Now stacks up to 5 times, down from 10 times.

Nightblade: Living Flame: Now also applies Fiery Spike onto affected enemies.

RIFT 2.2 Hotfix #11 Rogue Changes – 5/1/13

I was literally just talking about Leaping Plunge again with someone 2 days ago, and how it would be perfect if it had a root with it too rather than just traveling to the location where your target was when you used it and they will likely be gone from afterwards once you reach it.

The Rapid Fire Shot energy reduction should definitely help out with any energy issues a rogue has using 61 Marksman without Living Energy or Fervor. However, with the changes to Deadeye Shot live now, which should be almost 10% damage increased for it, might not matter too much as far as energy issues are concerned. It still remains that something needs to get done on how we can get an Empowered Shot to be instant cast right away after a Deadeye Shot, as is being discussed and hopefully Ailion figures something out if he bothers to at all, rather than wasting a cooldown/combo point of Swift Shot.

Assassin

  • Assassin: Leaping Plunge: Now roots the enemy target for 2s.

Marksman

  • Rapid Fire Shot: Now costs 16 Energy, down from 24 Energy.
  • Decoy: Now no longer on global cooldown.
  • Electrified Munitions, Static Shock Munitions: No longer trigger damage and healing effects like Dark Armor, Warlock Armor and Curative Engine; similar to Assassin Poisons and Nightblade Weapon Enchantments.
  • Deadeye Shot: Damage has been increased.

Marksman change(s) on the PTS

Ailion posted today that there was a change to Deadeye Shot from Marksman on the PTS. If all goes well, I’m too lazy to check as I am sure this will be either in this weeks or next weeks patch, that this could be better to use over Hasted Shot which are currently using only to get use more Empowered Shots off.

The damage of Deadeye Shot is already increased by approximately 10%. You should be able to parse it on PTS.

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