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Rogue changes for 2.3 Hotfix #15

The new Rogue changes that have been on the PTS for a while have finally made it to the live shards and they are amazing. Rogues got a great buff across these classes, especially Assassin, Tactician, Marksman and Nightblade.

Assassin

  • Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%.
  • Poison Malice: Cooldown reduced from 2 mins to 1 min.
  • Debilitating Poison: Now also reduces the movement speed of affected enemies by 30%.
  • Heartseeker: Now increases the damage of Assassin attacks by 5-25%, up from 4-20%.
  • Enduring Brew: Now off Global Cool Down and also restores 30 energy. No longer cost energy to use.
  • Cloak and Dagger: Effect now lasts 15s, up from 10s.
  • Exposed Weakness: Increased the attack power contribution to the damage bonus.

Bladedancer

  • T’Scain’s Bladedancer Crystal: The effect from the 4 piece bonus now lasts 24s, up from 21s.
  • Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
  • Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.
  • Blade Tempo: Now increases all damage by 30% instead of only Physical damage.
  • Strike Back: Now triggered when you deflect an attack.
  • Reprisal: Now activated when you deflect an attack.
  • Defensive Pose: Now also increases movement speed by 15%.
  • Dancing Steel: Damage has been increased.
  • Double Coup: Now increases the damage of all Bladedancer Combo Point generating attacks by 85%, up from 75%.

Marksman

  • Collateral Damage: Now increases the damage of single target ranged weapon attacks by 2-6%, up from 1-3%.
  • Bull’s Eye: Now on a 1 min cooldown. Forces the next damaging Rogue ability to Critically Hit.
  • Shoot to Kill: Effect is no longer reduced in PvP.
  • Full Metal Jacket: Now also increases the Critical Hit chance of Rapid Fire Shot by 5-10%.
  • Silver Tip Munitions: Now causes the enemy to take 6% more damage from the Rogue per stack, up from 5%.

Nightblade

  • Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased.
  • Touch of Darkness: Function has been changed. For the next 6s, weapon ability attacks deal additional Death damage, drain 5 Energy or 5 Power or 3% of the enemy’s maximum mana. 1 min cooldown.

Ranger

  • The Dire Wolf now has a Charge ability.
  • Ace Shot: Now takes 8% more damage from the Rogue, up from 6%.
  • Predatory Instincts: Now increases the Rogue and the pet’s attack power and weapon damage by 4%.
  • Ravenous Instincts: Now also increases Critical Hit chance by 5%.
  • Feral Instincts: Now also reduces damage taken by 5%.

Saboteur

  • Now increases the damage contribution from your weapon and attack power contribution to Blast Charge and Spike Charge by 4-20%, up from 2-10%.

Tactician

  • Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
  • Curative Torrent, Curative Beam: Healing has been increased.
  • Restorative Bolt: Healing has been increased. Can now be cast on yourself.
  • Primer: Now lasts 60s, up from 30s.
  • Curative Engine, Restorative Engine, Necrotic Engine, Empyrean Engine: No longer on GCD.
  • Empyrean Ray, Necrotic Ray, Curative Blast: Now removes stacks of Torrent Overload based on Combo Points.
  • Empyrean Engine: Now also increases the damage and healing done by Cores by 20%.
  • Empyrean Engine, Necrotic Engine, Curative Engine, Restorative Engine: Now are toggled abilities.
  • Power Core, Curative Core, Necrotic Core, Fortification Core: No longer restricted to setting at most 1 type of Core at a time.

More Rogue Changes on PTS

Ailion posted more of the following changes that should be on the PTS already by now.

Tactician

  • Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
  • Curative Torrent, Curative Beam: Healing has been increased.
  • Restorative Bolt: Healing has been increased. Can now be cast on yourself.
  • Torrent Primer: Now lasts 60s, up from 30s.
  • Curative Engine, Restorative Engine, Necrotic Engine, Empyrean Engine: No longer on GCD. Now are toggled abilities.
  • Empyrean Ray, Necrotic Ray, Curative Blast: Now removes stacks of Torrent Overload based on Combo Points.
  • Empyrean Engine: Now also increases the damage and healing done by Cores by 20%.
  • Power Core, Curative Core, Necrotic Core, Fortification Core: No longer restricted to setting at most 1 type of Core at a time.

Assassin

  • Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%.
  • Poison Malice: Cooldown reduced from 2 mins to 1 min.
  • Debilitating Poison: Now also reduces the movement speed of affected enemies by 30%.
  • Heartseeker: Now increases the damage of Assassin attacks by 5-25%, up from 4-20%.

Nightblade

  • Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased.
  • Touch of Darkness: Function has been changed. For the next 6s, weapon ability attacks deal additional Death damage, drain 5 Energy or 5 Power or 3% of the enemy’s maximum mana. 1 min cooldown.

Bladedancer

  • Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
  • Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.
  • Blade Tempo: Now increases all damage by 30% instead of only Physical damage.
  • Strike Back: Now triggered when you deflect an attack.
  • Reprisal: Now activated when you deflect an attack.
  • Defensive Pose: Now also increases movement speed by 15%.
  • T’Scain’s Bladedancer Crystal: The effect from the 4 piece bonus now lasts 24s, up from 21s.

Ranger

  • The Dire Wolf now has a Charge ability.
  • Ace Shot: Now takes 8% more damage from the Rogue, up from 6%.

Saboteur

  • Charge Booster: Now increases the damage contribution from your weapon and attack power contribution to Blast Charge and Spike Charge by 4-20%, up from 2-10%.

Marksman

  • Collateral Damage: Now increases the damage of single target ranged weapon attacks by 2-6%, up from 1-3%.
  • Bull’s Eye: Now on a 1 min cooldown. Forces the next damaging Rogue ability to Critically Hit.
  • Shoot to Kill: Effect is no longer reduced in PvP.

Rogue changes coming to the PTS

Ailion posted the following changes that will be on the PTS soon for Rogues.

I easily welcome the Assassin (especially!) and Nightblade changes. Bladedancer will be nice even though I personally do not touch it almost ever. Sad to see the decreased damage though in Tactician but we will have to see how it plays out and how much it ends up being in the end.

Tactician

  • Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
  • Curative Torrent, Curative Beam: Healing has been increased.
  • Restorative Bolt: Healing has been increased. Can now be cast on yourself.

Assassin

  • Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%.
  • Poison Malice: Cooldown reduced from 2 mins to 1 min.

Nightblade

  • Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased.

Bladedancer

  • Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
  • Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.

Nightblade and Bladedancer changes up on PTS

Ailion posted tonight that these changes for Nightblade and Bladedancer are up on the PTS.

Bladedancer: Blade Hustle: Now increases the damage of your next Quick Strike or Precision Strike by 5-15% per stack, up from 3-9% per stack. Now stacks up to 5 times, down from 10 times.

Nightblade: Living Flame: Now also applies Fiery Spike onto affected enemies.

RIFT 2.2 Hotfix #11 Rogue Changes – 5/1/13

I was literally just talking about Leaping Plunge again with someone 2 days ago, and how it would be perfect if it had a root with it too rather than just traveling to the location where your target was when you used it and they will likely be gone from afterwards once you reach it.

The Rapid Fire Shot energy reduction should definitely help out with any energy issues a rogue has using 61 Marksman without Living Energy or Fervor. However, with the changes to Deadeye Shot live now, which should be almost 10% damage increased for it, might not matter too much as far as energy issues are concerned. It still remains that something needs to get done on how we can get an Empowered Shot to be instant cast right away after a Deadeye Shot, as is being discussed and hopefully Ailion figures something out if he bothers to at all, rather than wasting a cooldown/combo point of Swift Shot.

Assassin

  • Assassin: Leaping Plunge: Now roots the enemy target for 2s.

Marksman

  • Rapid Fire Shot: Now costs 16 Energy, down from 24 Energy.
  • Decoy: Now no longer on global cooldown.
  • Electrified Munitions, Static Shock Munitions: No longer trigger damage and healing effects like Dark Armor, Warlock Armor and Curative Engine; similar to Assassin Poisons and Nightblade Weapon Enchantments.
  • Deadeye Shot: Damage has been increased.

New Builds Posted

I posted 4 new builds for those interested in trying something different in PVP or about time learned to Bard just as long as it took me to not be lazy and write the guide.

PVP

Support

PVE

Bladedancer and Ranger changes up on the PTS

Ailion posted the following changes that are up on the PTS right now for Bladedancer and Ranger.

  • Bladedancer: Dauntless Strike: No longer increases the Critical Hit chance of group members. It now applies a debuff to the target, increasing the target’s chance to be critically hit by 5%.
  • Bladedancer: Blade Hustle: An additional effect has been added. You now gain Blade Hustle every 3s, increasing the damage of your next Quick Strike or Precision Strike 3-9%. Stacks up to 10 times.
  • Bladedancer: Disengage: Can now be used anytime. Now on GCD.
  • Bladedancer: Dancing Steel, Hundred Blades: Now on a 30s cooldown, down from 60s.
  • Ranger: New ability added to the Blood Raptor. The Blood Raptor can now charge at the enemy, dealing physical damage.
  • Ranger: Escape Artist: Cooldown has been reduced to 1 min, down from 2 min.
  • Ranger: Fleeting Instinct: Effect can now be applied both in and out of combat.

Ailion also stated

RIFT 2.2 Hotfix #5 Rogue Changes – 3/28/13

I do not mind the Tactician changes. While I loved the way it was, it was not like us Rogues did not know it was over powered and did not need a nerf.

However, the Sentry Battery change I do not get it. For other rogues you come across, I bet you that they never ever use it and are lazy and use Chain Destruction instead and with no rotation using Sentry Battery. It just makes it more of a useless ability that we have limiting it to 5 targets, especially because of the either the mob or your position when using it and having to select the furthest target. I hope one day Ailion will go back and look at this ability, maybe just get rid of it and replace it with another.

MARKSMAN

  • Sentry Battery: Now affects a maximum of 5 targets per pulse.

TACTICIAN

  • Power Core: Functionality Changed. Now debuffs nearby enemies, increasing the damage they take by 10%. No longer in the same stacking group as Lava Field and Orchestra of the Planes, but now is in the same stacking group as Wild Growth.
  • Infernal Beam: Now affects a maximum of 8 targets per pulse.
  • Infernal Torrent, Glacial Torrent, Necrotic Torrent: Now affect a maximum of 8 targets per pulse. Initial energy cost increased to 15 from 10. Energy drained per second of channel has been reduced to 1 from 5.
  • Curative Torrent: Initial energy cost increased to 15 from 10. Energy drained per second of channel has been reduced to 1 from 5.
  • Heat Vent: Now reduces the initial energy cost of Torrents by 1-5, down from 2-10.

RareNerd Released

I am happy to announce the first initial release of RareNerd, an addon that will assist you with finding all the rares in Rift. This includes all of the new rares added with Storm Legion and full support for them. This is an updated and modified version of RareDar.

You can download the addon here, or at RiftUI or Curse.

Installation:

  • Drag and drop the contents of the folder into your Rift/Interface/Addons folder; overwrite all files when upgrading. The default location for this is in your Documents folder.

(more…)

RIFT 2.1 Hotfix #7 Rogue Fixes – 2/6/13

ASSASSIN

  • Poison Mastery: Now increases weapon damage and attack power of the Rogue’s poison-coated weapons, and increases the chance to apply poison by 6-30% (up from 5-25%).
  • Expose Weakness: Now increases Physical damage taken from the Rogue by up to the specified damage. No longer has a limit on the number of times this can occur. The increased Physical damage taken from the Rogue now scales even more with Attack Power.
  • Serrated Blades and all weapon poisons can now critically hit.
  • Physical Trauma: Increases the damage of your damage over time attacks by 10-20%, up from 5-10%.
  • Puncture: The damage bonus from Physical Trauma now applies to the damage over time effect of Puncture.

BLADEDANCER

  • Contra Tempo: Increases the weapon damage and attack power contribution to the Rogue’s offhand attacks by 7-35%, up from 5-25%.
  • Twin Strike, Compound Attack: AoE radius increased to 7 meters, up from 5.

MARKSMAN

  • Static Shock Munitions: Now increases damage dealt by 15%, up from 6%.
  • Silver Tip Munitions: Increases damage taken from the Rogue by 5% per stack, up from 3%.
  • Electrified Munitions, Static Shock Munitions: Can now critically hit.

NIGHTBLADE

  • Ignited Weapons and all weapon enchantments can now critically hit.
  • Ignited Weapons: Now causes the target to burn for 100-200% of your weapon damage over 4 seconds, up from 50-100%. Fixed a bug where damage was not being properly computed.
  • Ebon Blades: Increases damage taken from the Rogue by 5% per stack, up from 3%.
  • Weapon Flare, Fiery Chains: AoE radius increased to 7 meters, up from 5.
  • Enkindle: Now increases the damage of Fiery Spike by 15-30%, up from 10-20%.
  • Smoldering Blades: Fixed a bug where consuming 5 stacks of the Smoldering Blades effect was triggering the damage effect from the Warlock’s Neddra’s Torture.

RANGER

  • Twin Shot: Damage increased.
  • Concussive Blast: Now affects up to 5 targets, up from 3.
  • Ace Shot: The debuff now causes the player’s pet to deal 40% more damage to the target, up from 25%.

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