New Builds Posted

I posted 4 new builds for those interested in trying something different in PVP or about time learned to Bard just as long as it took me to not be lazy and write the guide.




Bladedancer and Ranger changes up on the PTS

Ailion posted the following changes that are up on the PTS right now for Bladedancer and Ranger.

  • Bladedancer: Dauntless Strike: No longer increases the Critical Hit chance of group members. It now applies a debuff to the target, increasing the target’s chance to be critically hit by 5%.
  • Bladedancer: Blade Hustle: An additional effect has been added. You now gain Blade Hustle every 3s, increasing the damage of your next Quick Strike or Precision Strike 3-9%. Stacks up to 10 times.
  • Bladedancer: Disengage: Can now be used anytime. Now on GCD.
  • Bladedancer: Dancing Steel, Hundred Blades: Now on a 30s cooldown, down from 60s.
  • Ranger: New ability added to the Blood Raptor. The Blood Raptor can now charge at the enemy, dealing physical damage.
  • Ranger: Escape Artist: Cooldown has been reduced to 1 min, down from 2 min.
  • Ranger: Fleeting Instinct: Effect can now be applied both in and out of combat.

Ailion also stated

RIFT 2.2 Hotfix #5 Rogue Changes – 3/28/13

I do not mind the Tactician changes. While I loved the way it was, it was not like us Rogues did not know it was over powered and did not need a nerf.

However, the Sentry Battery change I do not get it. For other rogues you come across, I bet you that they never ever use it and are lazy and use Chain Destruction instead and with no rotation using Sentry Battery. It just makes it more of a useless ability that we have limiting it to 5 targets, especially because of the either the mob or your position when using it and having to select the furthest target. I hope one day Ailion will go back and look at this ability, maybe just get rid of it and replace it with another.


  • Sentry Battery: Now affects a maximum of 5 targets per pulse.


  • Power Core: Functionality Changed. Now debuffs nearby enemies, increasing the damage they take by 10%. No longer in the same stacking group as Lava Field and Orchestra of the Planes, but now is in the same stacking group as Wild Growth.
  • Infernal Beam: Now affects a maximum of 8 targets per pulse.
  • Infernal Torrent, Glacial Torrent, Necrotic Torrent: Now affect a maximum of 8 targets per pulse. Initial energy cost increased to 15 from 10. Energy drained per second of channel has been reduced to 1 from 5.
  • Curative Torrent: Initial energy cost increased to 15 from 10. Energy drained per second of channel has been reduced to 1 from 5.
  • Heat Vent: Now reduces the initial energy cost of Torrents by 1-5, down from 2-10.

RareNerd Released

I am happy to announce the first initial release of RareNerd, an addon that will assist you with finding all the rares in Rift. This includes all of the new rares added with Storm Legion and full support for them. This is an updated and modified version of RareDar.

You can download the addon here, or at RiftUI or Curse.


  • Drag and drop the contents of the folder into your Rift/Interface/Addons folder; overwrite all files when upgrading. The default location for this is in your Documents folder.

read more

RIFT 2.1 Hotfix #7 Rogue Fixes – 2/6/13


  • Poison Mastery: Now increases weapon damage and attack power of the Rogue’s poison-coated weapons, and increases the chance to apply poison by 6-30% (up from 5-25%).
  • Expose Weakness: Now increases Physical damage taken from the Rogue by up to the specified damage. No longer has a limit on the number of times this can occur. The increased Physical damage taken from the Rogue now scales even more with Attack Power.
  • Serrated Blades and all weapon poisons can now critically hit.
  • Physical Trauma: Increases the damage of your damage over time attacks by 10-20%, up from 5-10%.
  • Puncture: The damage bonus from Physical Trauma now applies to the damage over time effect of Puncture.


  • Contra Tempo: Increases the weapon damage and attack power contribution to the Rogue’s offhand attacks by 7-35%, up from 5-25%.
  • Twin Strike, Compound Attack: AoE radius increased to 7 meters, up from 5.


  • Static Shock Munitions: Now increases damage dealt by 15%, up from 6%.
  • Silver Tip Munitions: Increases damage taken from the Rogue by 5% per stack, up from 3%.
  • Electrified Munitions, Static Shock Munitions: Can now critically hit.


  • Ignited Weapons and all weapon enchantments can now critically hit.
  • Ignited Weapons: Now causes the target to burn for 100-200% of your weapon damage over 4 seconds, up from 50-100%. Fixed a bug where damage was not being properly computed.
  • Ebon Blades: Increases damage taken from the Rogue by 5% per stack, up from 3%.
  • Weapon Flare, Fiery Chains: AoE radius increased to 7 meters, up from 5.
  • Enkindle: Now increases the damage of Fiery Spike by 15-30%, up from 10-20%.
  • Smoldering Blades: Fixed a bug where consuming 5 stacks of the Smoldering Blades effect was triggering the damage effect from the Warlock’s Neddra’s Torture.


  • Twin Shot: Damage increased.
  • Concussive Blast: Now affects up to 5 targets, up from 3.
  • Ace Shot: The debuff now causes the player’s pet to deal 40% more damage to the target, up from 25%.

Lack of Updates

I’m still around and actively playing Rift just a little less though for at least a month now.

I have been posting my guides on and still have more to post there when I get around to it. I will still continue to post them here and get everything else up to date and more organized.

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