2.1 Rogue Patch Notes

ASSASSIN

  • Serpent Strike: Increased damage.
  • Malicious Poison: Increased damage.
  • Enduring Brew: Healing has been increased.
  • Assassinate: Damage increased.
  • Jagged Strike: Damage increased.

BLADEDANCER

  • Dual Mastery, Contra Tempo: Now affects offhand autoattacks.
  • Binary Strike: Damage increased.
  • Double Strike: Damage increased.
  • Defensive Pose: Now reduces damage taken by 5%, down from 20%. Reduces Energy Regeneration Rate by 5 per second, down from 10 per second. Also heals for 1% of your max health every 2 seconds.
  • Fated Blades: Now increases Attack Power contribution to all Bladedancer attacks by 150%, up from 100%.
  • Side Steps: No longer on global cooldown.

NIGHTBLADE

  • Ebon Blades: Damage increased.
  • Dusk to Dawn: Damage increased.
  • Lingering Flame: The additional combo point and Fiery Spike are now triggered immediately on execution of Flame Thrust, and not when it lands.

TACTICIAN

  • Restorative Engine: Now uses smart healing instead of picking the 10 closest targets. Radius increased to 25 meters.
  • Barrier Remote, Battle Remote: No longer on global cooldown.

2.0 Rogue Patch Notes

ROGUES

  • Planar Attunement – Earth: Mace and Axe Mastery should now work with offhand axes.

ASSASSIN

  • Damage increased on Serpent Strike, Malicious Poison, Jagged Strike, Assassinate.

BARD

  • Motif of Bravery: Fixed tooltip so it shows a 1% Critical Hit chance increase, rather than 5%.
  • Invigorated Soul: Cadence now heals party or raid members for 2-6% of your Attack Power, down from 4-12%.
  • Chord of Inspiration: Power Chord now heals party or raid members for 3-9% of your Attack Power, down from 5-15%. Now has a chance to critically hit.
  • Coda of Restoration, Motif of Regeneration, Verse of Vitality: Healing reduced.
  • Verse of Vitality: Now heals up to 5 group members.
  • Harmonic Distortion: Healing done has been increased.

MARKSMAN

  • Sniper Training: Damage for cast-time and channeled attacks is increased by 3-15%, down from 4-20%.
  • Electrified Munitions: Damage reduced.
  • Silver Tip Munitions: Now stacks up to three times, down from five.
  • Vampiric Munitions: Now has a 50% chance to apply debuff, increased from 20%.
  • Penatrating Shots: Also ignores 2-10% of the target’s resistances.
  • Strafe: Damage increased.
  • Barbed Shot: Fixed the tooltip showing incorrect damage.

RANGER

  • Double Shot: No longer able to trigger poisons or weapon enchantments. Damage reduced.
  • Damage of Dire Wolf’s Bite and Maul has been reduced.
  • Damage of Bloof Raptor’s Bloodied Blow and Rend has been reduced.
  • Prey on the Weak: Damage bonus reduced to 8%, down from 10%. Duration is now 15 seconds, down from 20.
  • Shadow Fire: Damage bonus from ranged weapons has been reduced to 3%, down from 5. Damage reduced.
  • Ace Shot: Debuff now increases the damage dealt by the pet to the target by 25%, up from 20%.

RIFTSTALKER

  • Guarded Steel: Now generates additional threat.
  • Boosted Recovery: Functionality changed. All healing effects on you are increased by 2-6%. Whenever you kill a target, you are healed for 50-150% of your Attack Power over 10 seconds.
  • Constant Deviation: Now increases damage dealt and the damage you take by 25%, up from 20%.

1.11 Rogue DPS Specs

PVE Specs

51 Marksman / 10 Assassin / 5 Nightblade (Ranged, Higher DPS than 15 Ranger)
51 Marksman / 15 Ranger (Ranged)
51 Bladedancer / 10 Assassin / 5 Nightblade (Melee)
51 Nightblade / 10 Marksman / 5 Assassin (Melee)

PVP Specs

51 Assassin / 15 Nightblade / 0 Saboteur (Melee)
44 Marksman / 20 Bladedancer / 2 Nightblade (Ranged)
More coming soon?

1.11 Rogue Patch Notes

Several mechanical changes have been made to the Rogue and combat in general for Storm Legion. Because of these changes, multiple abilities have either been removed and replaced, or adjusted to appropriate values. For all of the souls, their primary functions remain the same. There are some changes to the combat rotations for a few of the Rogues as we attempt to reduce the reliance on macros and improve the overall gameplay experience for specific Souls

  • Combo Points now persist on the Rogue and are no longer lost when the target dies.
  • Energy regeneration and Energy costs of all abilities have been adjusted to increase the time it takes for the Rogue to be energy starved, and reduce the reliance of cost reduction buffs like Anthem of Fervor to do competitive DPS.
  • Energy costs of Finishers are no longer reduced with more Combo Points. Instead, their damage increases exponentially with more Combo Points used.
  • Self buffing Finishers like Scourge of Darkness or Meditative Trance no longer require an enemy target to be executed.

read more

Rift 1.11 In-Progress Set – Rogue

Several mechanical changes have been made to the Rogue and combat in general for Storm Legion. Because of these changes, multiple abilities have either been removed and replaced, or adjusted to appropriate values. For all of the souls, their primary functions remain the same. There are some changes to the combat rotations for a few of the Rogues as we attempt to reduce the reliance on macros and improve the overall gameplay experience for specific Souls

  • Combo Points now persist on the Rogue and are no longer lost when the target dies.
  • Energy regeneration and Energy costs of all abilities have been adjusted to increase the time it takes for the Rogue to be energy starved, and reduce the reliance of cost reduction buffs like Anthem of Fervor to do competitive DPS.
  • Energy costs of Finishers are no longer reduced with more Combo Points. Instead, their damage increases exponentially with more Combo Points used.
  • Self buffing Finishers like Scourge of Darkness or Meditative Trance no longer require an enemy target to be executed.

read more

New Rogue Soul Reveal ‘Tactician’ on Live Stream Friday Oct 5th

Elrar posted in the Rogue forums today that the Rogue soul reveal “Tactician” will be shown on Friday, October 5th. They will be announcing it Monday with further details, we will update this post as soon as they are released.

My main class has always been a Rogue, I love my Rogue and the class itself. I have been excited for Storm Legion for a while with all the soul changes we will see early in Patch 1.11 and then of course the long overdue energy fix in Storm Legion as well as what this new soul; Tactician, will add for us for in specs.

I am really hoping that it will be a DPS soul, preferably a melee class so we can do more than just “Bloodstalker” or Nightblade. I really hope it is not another support soul since we have bard and in my opinion, that is enough.

Originally posted by Elrar (Official Post)
It will indeed be next Friday, October 5th!

Getting all the ducks in a row and we should announce Monday – and if our plans work out you’ll be seeing at least one live stream a week up through launch starting in October as we explore all that Storm Legion has to offer, full steam ahead!

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