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ID gear will be obsolete at Level 60

Daglar posted probably the most upsetting news today, and problem of all time and that is the following:

The information that you were given is incorrect. You will not desire to wear your ID gear at level 60 – nor is it the entry level gear for raiding in Storm Legion.

~Daglar

This upset me and others from my guild, we were hoping to see some type of scaling gear that we heard rumors about. Either way though, I am in between the whole decision, one part of my definitely does not want to grind all my gear again to new relics or if they end up doing transcendent gear. The other part of me understands and will just deal with it the same as going from HK to ID gear.

At least I will be able to get more use out of my shard first Avarice and other ones for a few months still.

Conqueror: Infernal Dawn Completed

Tonight my guild including myself became the World 6th to get Conqueror: Infernal Dawn Achievement.

This is a huge accomplishment for us and one we have been working on for more than a few weeks now. We would have actually had it earlier (World 5th) had we not run into a few issues with our raid as well as blowing the Goldfinger Achievement another week. But oh well, we have it now! This was all before nerfs, the huge nerf to Laethys only made it easier for us to get Goldfinger however we would for sure have got it the old way.

This also brought my achievement score to a total of 10,800 with a few more that I have been very, very slowly working on or really lazy with. I have been leveling up my Warrior to Rank 50 in PVP and previously was working on the trinket then of course more time raiding with our Exposure Weekend Raid Group.

Exposure defeats Laethys, World 11th and Faeblight Shard First

My guild, Exposure on Faeblight and I downed Laethys tonight for World 11th and Faeblight Shard First. After many hours and much recruiting because of various reasons and other raid issues, it has been killed! We are now 7/8, having killed the loot pinata Maelforge Egg’s as well just shortly after killing Laethys.

RIFT 1.8 Hotfix #14 – 6/20/12

INFERNAL DAWN: MAELFORGE

  • Flamebound Devils no longer cast Concussive Blast.
  • Flamebound Ifrits no longer cast Burning Flesh.
  • Increased the time between Flamebound minion spawns.
  • Reduced the health of Flamebound minions.
  • Increased the melee damage buff provided by Blade of the Inferno, and increased its duration.
  • Blade of the Inferno now increases damage against Flamebound minions as well as against Maelforge.
  • Disabled Concussive Splash in the final Maelforge encounter. This was active in testing but disabled before the Maelforge fight went live – so returning it to that inactive state.
  • Fixed Devastating Sacrifice not applying the right amount of damage increase.

Source: RIFT 1.8 Hotfix #14 – 8:00am PDT 6/20/12 [NA] – 1:00am GMT/2:00am BST 21/6/12 [EU]