Posted by mistical in Rift, Rogue
on Aug 13th, 2012 | 0 comments
Today the user Violacea posted the following in reply to Haipaa on the Rift Forums:
This, please tell me there is, haven’t seen one so far so I don’t think there is one 🙂
Josh, Please for the love of god, add a Gun Relic to Maelforge, a Bow is terrible in so many ways, playing as Saboteur is one thing.
One day they will kill the disparity between guns/bows and make them equal mechanically, and probably even equal for bonus purposes. It is just too hairy and awkward a thing to maintain and people hate it. One day…
Which was then responded to shortly after by Josh York, Systems Designer (Itemization) Developer at Rift with the following:
This is on our to-fix list.
This is great news! I have long been annoyed by the travel time on bows and have just started using one again after replacing the guns I have had since around February with the Tarnished Bow of Carved Bones/Avarice Relic from Infernal Dawn.
Posted by mistical in Rift, Rogue, Storm Legion
on Aug 11th, 2012 | 0 comments
Tonight Daglar; part of the Rift Team, posted in the Rift Rogue Forums that last time he played under the 2.0 ruleset that his rogue had no energy issues.
This is great news! However, I would much more appreciate it in 1.10 instead of having to wait until Storm Legion (2.0) comes out which will probably be November or December.
Aillion is super busy making rogues even more fun and amazing in the expac.
Also, last time I played under the 2.0 ruleset, my rogue didn’t have any energy issues.
~Daglar
And just to be certain he was not playing some non energy starved spec, he was playing an Assassin spec. While we do not know what exact spec he was playing this can easily be assumed specs like Ranger and our new builds we will be using in Storm Legion will not have issues!
Nope, was playing an assassin.
I did play a bard later – there are some super fun changes there.
~Daglar
Posted by mistical in Rift
on Aug 7th, 2012 | 0 comments
Casters and conjurers, prepare: The new Storm Legion Mage Soul will be revealed LIVE on Twitch.tv this Friday, August 10th at 2:30PM PST / 4:30PM CST / 5:30PM EST. Make sure you go to the correct Twitch account, it seems they will be streaming on MMORPG’s channel and not their own Trion Worlds channel.
Hopefully the following week will be the new Rogue soul, but I will not get my hopes up for it to be revealed so fast.
Posted by mistical in Rift
on Jul 23rd, 2012 | 0 comments
Previous subscribers! Log in to RIFT between July 25 and 29 for a weekend of unrestricted free access to the entire game, including all your characters. Join Instant Adventures across four new zones, dive into new Mentoring and Leaderboards features, explore the Primeval Feast Sliver (the new 10-man raid), and engage in the groundbreaking PvP warfare of Conquest (Level 50 required).
As always, new players have access to levels 1-20 completely free with RIFT Lite!
Source and more information here: RIFTgame.com – Return to Telara, Play RIFT for FREE
Posted by mistical in Infernal Dawn, PVE, Raids, Rift
on Jul 23rd, 2012 | 0 comments
My guild, Exposure on Faeblight and I downed Laethys tonight for World 11th and Faeblight Shard First. After many hours and much recruiting because of various reasons and other raid issues, it has been killed! We are now 7/8, having killed the loot pinata Maelforge Egg’s as well just shortly after killing Laethys.
Posted by mistical in Patch Notes, Rift
on Jul 18th, 2012 | 0 comments
This is quite a large hotfix with most of it focusing around Conquest with a lot of changes to it as well that will change how you play Conquest, yet again. I think this is for the good, too.
You can read the rest of the patch notes by clicking read more.
CONQUEST
- The rewards and structure of Conquest have been modified, with the goal of increasing the fun and rewards from the core gameplay of objectives and map wins. Wholesale PvP slaughter can be fun, but there are other activities available in Conquest!
- When an Extractor is taken by a team, it now grants Shards of Conquest to players in range of the Extractor when control flips.
You can’t just tag an Extractor and leave the area to receive these Shards.
- Shards of Conquest can be combined to create Marks of Conquest.
- The chance of receiving a Mark of Conquest for destroying an Extractor has been slightly increased.
- When an Extractor is taken by a team, it now grants Favor, Prestige, and Experience to characters in the area of the Extractor when control flips.
You can’t just tag an Extractor and leave the area to receive this bonus!
- Teams are now granted bonus Favor, Prestige, and Experience at the same time that Conquest Power is paid out throughout the match. The value is based on the number of Extractors your team holds.
- Bonus Colossi no longer spawn at the time the map begins – these planar menaces now spawn after a match has run for at least 30 minutes. Colossi hit points scale based on the number of participants in the Conquest match.
- The added capture speed bonus for having multiple characters around an Extractor has been decreased slightly.
- The Planar Foci that spawn in the end phase of Conquest have had their hit points increased.
- The Archlich no longer spawns immediately at the start of the bonus phase. It now spawns only after all Planar Foci are defeated.
- Be warned – the Archlich’s hit points increase depending on the population of enemies in the map during the end phase. It may be beneficial to remove opposing players before the Archlich spawns.
- The Archlich has relocated closer to Zareph’s Return.
- The Archlich awards 5 Marks of Conquest on death.
- The number of Marks of Conquest granted for winning a match has been increased.
- The number of Marks of Conquest granted for losses or ties in Conquest has been reduced.
- Marks of Conquest granted from wins/losses/ties now go into the Rift Loot UI.
- The amount of Favor and Prestige granted for killing players in the open fields of Conquest has been reduced; Experience remains unchanged.
- Players that return Empowered Sourcestone to their resource depots at base now receive Shards of Power, which grant small amounts of bonus Favor. Shards of Power can be received for returning up to 70 Empowered Sourcestone at a time.
CONQUEST QUEUING
- Factions that are full now allow you to queue to join them – and if you’re queued for a full faction, you have the option to leave that queue and select a different one.
Once you enter a Conquest match, however, you will be committed to the joined faction and cannot leave the map and join as a different one until the match ends.
- Selecting a faction on the Conquest UI now either immediately gives you a Conquest entry invite or put you in the queue, instead of using a second enter-Conquest selection.
- Group leaders now select a faction – either for queue or immediate joining – for their entire group when joining Conquest.