Rogue changes coming to the PTS

Ailion posted the following changes that will be on the PTS soon for Rogues.

I easily welcome the Assassin (especially!) and Nightblade changes. Bladedancer will be nice even though I personally do not touch it almost ever. Sad to see the decreased damage though in Tactician but we will have to see how it plays out and how much it ends up being in the end.

Tactician

  • Necrotic Torrent, Infernal Torrent, Glacial Torrent: Damage has been reduced.
  • Curative Torrent, Curative Beam: Healing has been increased.
  • Restorative Bolt: Healing has been increased. Can now be cast on yourself.

Assassin

  • Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, Enfeebling Poison: Base chance to trigger has been increased to 30%, up from 20%.
  • Poison Malice: Cooldown reduced from 2 mins to 1 min.

Nightblade

  • Hellfire Blades, Smoldering Blades, Fell Blades: Damage has been increased.

Bladedancer

  • Blade Hustle: Increases the duration of Rhythmic abilities by 3-9s, up from 2-6s.
  • Hack and Slash: Successful Critical Hits now increases all damage by 3-15%.

ID gear will be obsolete at Level 60

Daglar posted probably the most upsetting news today, and problem of all time and that is the following:

The information that you were given is incorrect. You will not desire to wear your ID gear at level 60 – nor is it the entry level gear for raiding in Storm Legion.

~Daglar

This upset me and others from my guild, we were hoping to see some type of scaling gear that we heard rumors about. Either way though, I am in between the whole decision, one part of my definitely does not want to grind all my gear again to new relics or if they end up doing transcendent gear. The other part of me understands and will just deal with it the same as going from HK to ID gear.

At least I will be able to get more use out of my shard first Avarice and other ones for a few months still.

1.10 Ranger Pet DPS Bug Found and Fixed

1.10 launched with a Rogue Ranger Pet DPS Bug that caused them to do less DPS. Finally Hotfix #2 #3 will have this bug fixed and we can go back to our normal DPS as Ailion posted today. 🙂

We have identified the bug that have caused Ranger pets to do less DPS.
This will be fixed and deployed in the next build.

RIFT: Storm Legion – Features of the Storm Trailer

Check out the latest RIFT Storm Legion Trailer titled “Features of Storm” in the video below.

Also the release date seems to be November 13th, 2012 as of this moment though they should be announcing it tomorrow if it does happen to be different.

Rogue Energy Fixed for Storm Legion “2.0”

Tonight Daglar; part of the Rift Team, posted in the Rift Rogue Forums that last time he played under the 2.0 ruleset that his rogue had no energy issues.

This is great news! However, I would much more appreciate it in 1.10 instead of having to wait until Storm Legion (2.0) comes out which will probably be November or December.

Aillion is super busy making rogues even more fun and amazing in the expac.

Also, last time I played under the 2.0 ruleset, my rogue didn’t have any energy issues.

~Daglar

And just to be certain he was not playing some non energy starved spec, he was playing an Assassin spec. While we do not know what exact spec he was playing this can easily be assumed specs like Ranger and our new builds we will be using in Storm Legion will not have issues!

Nope, was playing an assassin.

I did play a bard later – there are some super fun changes there.

~Daglar

New Mage Soul – LIVE reveal on Twitch.tv!

Casters and conjurers, prepare: The new Storm Legion Mage Soul will be revealed LIVE on Twitch.tv this Friday, August 10th at 2:30PM PST / 4:30PM CST / 5:30PM EST. Make sure you go to the correct Twitch account, it seems they will be streaming on MMORPG’s channel and not their own Trion Worlds channel.

Hopefully the following week will be the new Rogue soul, but I will not get my hopes up for it to be revealed so fast.

Return to Telara, Play RIFT for FREE

Previous subscribers! Log in to RIFT between July 25 and 29 for a weekend of unrestricted free access to the entire game, including all your characters. Join Instant Adventures across four new zones, dive into new Mentoring and Leaderboards features, explore the Primeval Feast Sliver (the new 10-man raid), and engage in the groundbreaking PvP warfare of Conquest (Level 50 required).

As always, new players have access to levels 1-20 completely free with RIFT Lite!

Source and more information here: RIFTgame.com – Return to Telara, Play RIFT for FREE

Exposure defeats Laethys, World 11th and Faeblight Shard First

My guild, Exposure on Faeblight and I downed Laethys tonight for World 11th and Faeblight Shard First. After many hours and much recruiting because of various reasons and other raid issues, it has been killed! We are now 7/8, having killed the loot pinata Maelforge Egg’s as well just shortly after killing Laethys.

RIFT 1.9 Hotfix #8 – 7/18/12

This is quite a large hotfix with most of it focusing around Conquest with a lot of changes to it as well that will change how you play Conquest, yet again. I think this is for the good, too.

You can read the rest of the patch notes by clicking read more.

CONQUEST

  • The rewards and structure of Conquest have been modified, with the goal of increasing the fun and rewards from the core gameplay of objectives and map wins. Wholesale PvP slaughter can be fun, but there are other activities available in Conquest!
  • When an Extractor is taken by a team, it now grants Shards of Conquest to players in range of the Extractor when control flips.
      You can’t just tag an Extractor and leave the area to receive these Shards.
  • Shards of Conquest can be combined to create Marks of Conquest.
  • The chance of receiving a Mark of Conquest for destroying an Extractor has been slightly increased.
  • When an Extractor is taken by a team, it now grants Favor, Prestige, and Experience to characters in the area of the Extractor when control flips.
      You can’t just tag an Extractor and leave the area to receive this bonus!
  • Teams are now granted bonus Favor, Prestige, and Experience at the same time that Conquest Power is paid out throughout the match. The value is based on the number of Extractors your team holds.
  • Bonus Colossi no longer spawn at the time the map begins – these planar menaces now spawn after a match has run for at least 30 minutes. Colossi hit points scale based on the number of participants in the Conquest match.
  • The added capture speed bonus for having multiple characters around an Extractor has been decreased slightly.
  • The Planar Foci that spawn in the end phase of Conquest have had their hit points increased.
  • The Archlich no longer spawns immediately at the start of the bonus phase. It now spawns only after all Planar Foci are defeated.
  • Be warned – the Archlich’s hit points increase depending on the population of enemies in the map during the end phase. It may be beneficial to remove opposing players before the Archlich spawns.
  • The Archlich has relocated closer to Zareph’s Return.
  • The Archlich awards 5 Marks of Conquest on death.
  • The number of Marks of Conquest granted for winning a match has been increased.
  • The number of Marks of Conquest granted for losses or ties in Conquest has been reduced.
  • Marks of Conquest granted from wins/losses/ties now go into the Rift Loot UI.
  • The amount of Favor and Prestige granted for killing players in the open fields of Conquest has been reduced; Experience remains unchanged.
  • Players that return Empowered Sourcestone to their resource depots at base now receive Shards of Power, which grant small amounts of bonus Favor. Shards of Power can be received for returning up to 70 Empowered Sourcestone at a time.

CONQUEST QUEUING

  • Factions that are full now allow you to queue to join them – and if you’re queued for a full faction, you have the option to leave that queue and select a different one.
      Once you enter a Conquest match, however, you will be committed to the joined faction and cannot leave the map and join as a different one until the match ends.
  • Selecting a faction on the Conquest UI now either immediately gives you a Conquest entry invite or put you in the queue, instead of using a second enter-Conquest selection.
  • Group leaders now select a faction – either for queue or immediate joining – for their entire group when joining Conquest.

read more

RIFT Official Live Stream 2

Ferrel announced last night on the forums that they will be doing another live stream this Wednesday July 18th, 2012 at 5:30 PST or 7:30CST for a Q&A.

This is your opportunity to have a glimpse into an area of RIFT that perhaps you have not yet seen. You also will have the chance to have James “Elrar” Nichols and Elizabeth “Dahanese” Tobey answer some of your questions.

On this episode Trion will be demoing:

A Recap of 1.9 – Elrar and Dahanese will talk about Summerfest and some of the fun activities there.

  • Beat the Heat, summer is here and people all across Telara are taking a break
  • The barber/surgeon has seen a lot of customers, perhaps Elrar will be one again

Primeval Feast – Trion takes a dive in this exciting 10 player sliver

  • Meet Atrophinius and hear his tale
  • Come along on a trip through some of the masterfully scripted encounters within the sliver

There will also be some interesting discussion about what you can look forward to in Storm Legion, RIFT’s first expansion!

All you have to do is show up and tell them what you would like to know. The questions you submit in the forum thread, during the show, and via twitter just might be the ones that are answered.

Submit questions in the thread linked above or via Twitter @RIFTgame #RIFTLS (please use the hashtag or they might miss your question).

Where can you watch the stream? At their Twitch TV page or click read more below for embedded video, http://twitch.tv/trionworlds
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